primitive types
There are various builtin primitives in KDLScript, such as:
- integers - fixed width integers
i8
,i16
,i32
,i64
,i128
,i256
u8
,u16
,u32
,u64
,u128
,u256
- floats - fixed with floating point numbers
f16
,f32
,f64
,f128
bool
- your old pal the booleanptr
- an opaque pointer (void*
), used when you're interested in the address as a value (unlike&T
)
The lowering of these to Rust is pretty direct, since we're reusing Rust's naming scheme.
The lowering of these to C uses uint8_t
and friends for the integers, and then the usual types for the rest.
In the future there will probably be language-specific primitives like c_long
...?