primitive types
There are various builtin primitives in KDLScript, such as:
- integers - fixed width integers
i8,i16,i32,i64,i128,i256u8,u16,u32,u64,u128,u256
- floats - fixed with floating point numbers
f16,f32,f64,f128
bool- your old pal the booleanptr- an opaque pointer (void*), used when you're interested in the address as a value (unlike&T)
The lowering of these to Rust is pretty direct, since we're reusing Rust's naming scheme.
The lowering of these to C uses uint8_t and friends for the integers, and then the usual types for the rest.
In the future there will probably be language-specific primitives like c_long...?